About the Game
HER is an autobiographical psychological horror about grief, obsession, and the memories that refuse to fade. Inspired by real experiences of loss and mental breakdown, it explores sleep paralysis, intrusive thoughts, and the slow erosion of reality.
The game unfolds exclusively at night. As nights progress, intensity escalates: her possessions left around the apartment become psychological triggers, tarot cards reveal fragmented flashbacks, and the moon's phase mirrors your mental state - from fragile clarity under a full moon to complete collapse in the new moon's darkness.
Built in Unreal Engine 5.7, with Nanite/Lumen for night-lit interiors and binaural audio design to weaponize silence, whispers, and space.
Project Details
| Engine | Unreal Engine 5.7 |
| Language | Blueprint / C++ |
| Genre | Psychological Horror |
| Platform | PC (Steam) |
| Release | TBA |
| Status | In Development |
Screenshots
Coming Soon
Core Design
Lunar Psychology
Full, waning, and new moon states reshape mood, encounters, and available choices.
Night-Only Progression
Each night intensifies the haunting. Her belongings become triggers, memories fracture.
Tarot System
Collect cards to unlock flashbacks, lore, and foreshadowing of what's to come.
Multiple Endings
Live, Death, or Stuck - determined by what you find, carry, and how you face the night.